Global expenditure on mobile games decreased 5% in 2022 to $110 billion, according to app analytics company Data.ai. Mobile game first-time installs increased 8% to a record 90 billion, with so-called “hypercasual” games driving the increases. It is very obvious that people are willing to try the games to ease their minds but they are reluctant to make payment for them. Additionally, the paper examines the general situation of mobile advertising, shopping, and social networking applications. “We are seeing this major theme emerge of people being more price sensitive and financially more conservative,” Lexi Sydow, head of insights at Data.ai.
In 2022, market research firm Ampere Analysis predicted that worldwide sales of games and services, including console and PC games, would decline 1.2% year over year to $188 billion. Major publishers have made significant bets on mobile game developers in recent years, making the expansion of mobile gaming the main narrative in the games business.
Apps that aren’t games turned out to be more robust in 2022, with the value of their sales increasing 6% year over year to $58 billion. Subscriptions and in-app purchases in streaming platforms, dating apps, and short-form video services were the key factors driving development.